Memoria is a 2D metroidvania I’ve been developing on a team of three for around 4 months. We currently have a playable prototype, and plan to have a vertical slice by April of 2025. I am the artist on the team, and I’m working with two programmers. I create all of the concept art, technical art, animations, narrative elements, and level designs. We work together to design mechanics, major story beats, and other core aspects of the game.

Our game follows a powerful yet elderly sorceress who suffers from memory problems. The game starts with the sorceress locking herself out of her magic tower, and exploring a vast kingdom to find the spare key she lost long ago. As you explore, her memories are rekindled and she recalls spells she once knew, people she once loved, and conflicts she long forgot. A story already told, but not remembered, unfurls in Memoria as you and the sorceress learn what happened in this kingdom long ago.

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Uh Oh, AI!