Memoria is a 2D metroidvania I’ve been developing on a team of three for around 7 months. We are currently developing a free demo of our game set to launch on Steam this fall. I am the artist on the team, and I’m working with two programmers. I create all of the concept art, technical art, animations, narrative elements, and level designs. We work together to design mechanics, major story beats, and other core aspects of the game.

Our game follows a powerful yet elderly sorceress who suffers from memory problems. The game starts with the sorceress locking herself out of her magic tower, and exploring a vast kingdom to spark her memories. As you explore, her memories are rekindled and she recalls spells she once knew, people she once loved, and conflicts she long forgot. A story already told, but not remembered, unfurls in Memoria as you and the sorceress learn what happened in this kingdom long ago.

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Uh Oh, AI!